Category: 2D Overlay
Syntax:
b2dSetDepth:Void(z:Double)
Void
Sets the depth (0 = near .. 1 = far) for subsequent 2D draws, enabling per-pixel occlusion.
View detailed documentation online
b2dSetDepth(0.5) b2dDrawQuad(x1,y1,x2,y2,x3,y3,x4,y4,1) ; occluded per-pixel by nearer faces
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