Category: IGI (in-game GUI) — Trees, tabs and menus
Syntax:
igiBeginTabBar:Int(id:String)
1 if the tab bar is showing.
Starts a row of tabs. When it returns 1, add tabs with igiBeginTabItem and then call igiEndTabBar.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
If igiBeginTabBar("tabs") Then
If igiBeginTabItem("Video") Then
igiText("...")
igiEndTabItem()
EndIf
igiEndTabBar()
EndIf
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