Category: IGI (in-game GUI) — Trees, tabs and menus
Syntax:
igiBeginTabItem:Int(label:String)
1 if this is the open tab.
One tab. When it returns 1, show that tab's contents and then call igiEndTabItem.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
If igiBeginTabItem("Audio") Then
music = igiCheckbox("Music", music)
igiEndTabItem()
EndIf
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