Category: IGI (in-game GUI) — Windows
Syntax:
igiEndChild:Void()
None
Nothing
Ends the region opened by igiBeginChild. Call it whether igiBeginChild returned 1 or 0.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
igiBeginChild("list", 0, 100, True)
igiText("...")
igiEndChild()
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