Category: IGI (in-game GUI) — Text and buttons
Syntax:
igiImage:Void(image:Int, w:Int, h:Int)
Nothing
Draws a b2d image inside the GUI. On the web an image that hasn't loaded yet keeps its space empty until it arrives. Palette-cycling images and render targets aren't supported.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
Global icon:Int = b2dLoadImage("Media/coin.png")
; ...
igiImage(icon, 32, 32)
igiSameLine()
igiText("x " & ToString(coins))
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