Category: IGI (in-game GUI) — Layout
Syntax:
igiIsItemClicked:Int()
None
1 on the frame the last widget was clicked.
Checks whether the last widget was clicked - useful for widgets that don't report clicks themselves, like text or images.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
igiImage(map, 0, 0) If igiIsItemClicked() Then OpenBigMap()
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