Category: IGI (in-game GUI) — Layout
Syntax:
igiIsItemHovered:Int()
None
1 if the pointer is over the widget just before it.
Checks whether the pointer is over the last widget.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
igiButton("Fire")
If igiIsItemHovered() Then ShowRange()
BambooBasic © 2026 Michael Denathorn