igiIsItemHovered

Category: IGI (in-game GUI) — Layout

Syntax:

igiIsItemHovered:Int()


Parameters

None



Returns

1 if the pointer is over the widget just before it.



Summary

Checks whether the pointer is over the last widget.

Call it every frame, between drawing your game and b2dFlip. See the IGI guide.



Example
igiButton("Fire")
If igiIsItemHovered() Then ShowRange()

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