Category: IGI (in-game GUI) — Windows
Syntax:
igiSetNextWindowPos:Void(x:Int, y:Int)
Nothing
Places the next window opened (igiBegin / igiBeginEx) at x, y - every frame, so the user can't move it away. Good for a HUD or a menu that always sits in the same place.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
igiSetNextWindowPos(10, 10)
igiBeginEx("HUD", -1, -1, 0, 0, IGI_WINDOW_NOTITLEBAR + IGI_WINDOW_AUTORESIZE)
igiText("Lives: " & ToString(lives))
igiEnd()
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