Category: IGI (in-game GUI) — Trees, tabs and menus
Syntax:
igiSetTooltip:Void(text:String)
Nothing
Shows a tooltip while the pointer is over the widget just before it.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
If igiButton("Save") Then SaveGame()
igiSetTooltip("Saves to slot 1")
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