Category: IGI (in-game GUI) — Trees, tabs and menus
Syntax:
igiTreeNode:Int(label:String)
1 if the node is open.
A node that opens and closes. When it returns 1, show its contents and then call igiTreePop.
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
If igiTreeNode("Player") Then
igiText("Lives: " & ToString(lives))
igiTreePop()
EndIf
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