Category: IGI (in-game GUI) — Trees, tabs and menus
Syntax:
igiTreePop:Void()
None
Nothing
Ends an open tree node (only call it when igiTreeNode returned 1).
Call it every frame, between drawing your game and b2dFlip. See the IGI guide.
If igiTreeNode("Stats") Then
igiText("...")
igiTreePop()
EndIf
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