Category: Shaders
Syntax:
b2dSetTextShaderFloat:Void(shader:Int, name:String, value:Double)
Void
Sets float uniform in text shader (stored in floatParams map, uploaded to GPU during text rendering).
Takes shader (shader handle), name (uniform variable name in HLSL, string), value (float value, double converted to float).
Returns nothing.
View detailed documentation online
;No example implemented yet
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