Category: Shaders
Syntax:
bgiSetCanvasTextShader:Void(canvasID:Int, shaderID:Int)
Void
Sets a custom text rendering shader for a specific canvas.
Takes canvasID (Int) and shaderID (Int).
Returns nothing.
Note: The shader is used only for text drawn while b2dSetCanvasFilter is set to this canvas. Text drawn without the filter uses the global text shader.
View detailed documentation online
;No example implemented yet
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