Category: 2D Overlay
Syntax:
b2dDrawAnimImage:Void(imageHandle:Int, x:Int, y:Int, frame:Int)
Void
Queues animation frame draw (selects frame from sprite sheet, applies current state).
Takes imageHandle (animation image handle from b2dLoadAnimImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), frame (frame index 0-based, integer, 0=first frame).
Returns nothing.
View detailed documentation online
;No example implemented yet
BambooBasic © 2026 Michael Denathorn