Category: 2D Overlay
Syntax:
b2dSetPixel:Void(imageHandle:Int, x:Int, y:Int, r:Int, g:Int, b:Int, a:Int)
Void
Writes RGBA pixel to locked image (requires b2dLockImage first, fast CPU buffer write, clamped 0-255).
Takes imageHandle (locked image handle, positive integer, must have isLocked=true), x (horizontal pixel coordinate, integer, 0=left edge), y (vertical pixel coordinate, integer, 0=top edge), r (red channel 0-255, integer, clamped automatically), g (green channel 0-255, integer, clamped automatically), b (blue channel 0-255, integer, clamped automatically), a (alpha channel 0-255, integer, 0=transparent, 255=opaque, clamped automatically).
Returns nothing.
View detailed documentation online
;No example implemented yet
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