Category: Shaders
Syntax:
b2dLoadTextShader:Int(filename:String)
Int
Loads custom pixel shader for 2D text rendering (GLSL source, compiled to SPIR-V at load, global text shader state).
Takes filename (shader file path, string, GLSL source).
Returns shader handle (positive integer, use with b2dDrawTextEx), returns 0 on failure (file not found, compilation error, PSO creation failed).
View detailed documentation online
;No example implemented yet
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