Category: 2D Overlay
Syntax:
b2dSaveImage:Int(imageHandle:Int, filePath:String)
Int
Saves image to PNG file (reads GPU texture, writes to disk, synchronous operation).
Takes imageHandle (image handle from b2dLoadImage, b2dCreateRenderTarget, or b2dGrabImage, positive integer), filePath (output file path, string, .png extension).
Returns 1 on success, returns 0 on failure (invalid handle, GPU read error, or file write error).
View detailed documentation online
;No example implemented yet
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