Category: Shaders
Syntax:
b2dSetDefaultScreenShader:Void()
Void
Selects the built-in default screen shader.
Takes no parameters.
Returns nothing.
This edition has no built-in default effect, so it does the same thing as b2dClearScreenShader: the frame is presented untouched. It exists so that code written against the Windows edition still compiles and behaves sensibly. These are named b2d* on every target. They post-process the finished 2D frame; the earlier b3d* names were a leftover from when they sat alongside the 3D entity shaders.
View detailed documentation online
b2dSetDefaultScreenShader() ; same as b2dClearScreenShader() here
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