b2dCreateRenderTarget

Creates offscreen render target (texture you can draw to, initialized with clear color). Takes width (texture width in pixels, positive integer), height (texture height in pixels, positive integer), r (red component 0-255, integer), g (green component 0-255, integer), b (blue component 0-255, integer), a (alpha transparency 0.0-1.0, double, 1.0=opaque). Returns image handle (positive integer, use with b2dSetRenderTarget, b2dDrawImage, etc), returns 0 on failure.

2D Overlay

Parameters & Returns

Parameters

a Double
b Int
g Int
height Int
r Int
width Int

Returns

Int

Quick Summary

Creates offscreen render target (texture you can draw to, initialized with clear color). Takes width (texture width in pixels, positive integer), height (texture height in pixels, positive integer), r (red component 0-255, integer), g (green component 0-255, integer), b (blue component 0-255, integer), a (alpha transparency 0.0-1.0, double, 1.0=opaque). Returns image handle (positive integer, use with b2dSetRenderTarget, b2dDrawImage, etc), returns 0 on failure.

Technical Exegesis...

Creates offscreen render target (texture you can draw to, initialized with clear color). Takes width (texture width in pixels, positive integer), height (texture height in pixels, positive integer), r (red component 0-255, integer), g (green component 0-255, integer), b (blue component 0-255, integer), a (alpha transparency 0.0-1.0, double, 1.0=opaque). Returns image handle (positive integer, use with b2dSetRenderTarget, b2dDrawImage, etc), returns 0 on failure.

Example

Example.bam
; No example implemented yet