b2dDrawAnimImage

Queues animation frame draw (selects frame from sprite sheet, applies current state). Takes imageHandle (animation image handle from b2dLoadAnimImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), frame (frame index 0-based, integer, 0=first frame). Returns nothing.

2D Overlay

Parameters & Returns

Parameters

imageHandle Int
x Int
y Int
frame Int

Returns

Void

Quick Summary

Queues animation frame draw (selects frame from sprite sheet, applies current state). Takes imageHandle (animation image handle from b2dLoadAnimImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), frame (frame index 0-based, integer, 0=first frame). Returns nothing.

Technical Exegesis...

Queues animation frame draw (selects frame from sprite sheet, applies current state). Takes imageHandle (animation image handle from b2dLoadAnimImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), frame (frame index 0-based, integer, 0=first frame). Returns nothing.

Example

Example.bam
; No example implemented yet