b2dDrawImageEx

Extended image draw (per-draw custom shader, 0=default, enables shader effects per image). Takes imageHandle (image handle from b2dLoadImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), shader (shader handle from b2dLoadImageShader or 0 for default, integer). Returns nothing.

2D Overlay

Parameters & Returns

Parameters

imageHandle Int
x Int
y Int
shader Int

Returns

Void

Quick Summary

Extended image draw (per-draw custom shader, 0=default, enables shader effects per image). Takes imageHandle (image handle from b2dLoadImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), shader (shader handle from b2dLoadImageShader or 0 for default, integer). Returns nothing.

Technical Exegesis...

Extended image draw (per-draw custom shader, 0=default, enables shader effects per image). Takes imageHandle (image handle from b2dLoadImage, positive integer), x (screen X position in pixels, integer), y (screen Y position in pixels, integer), shader (shader handle from b2dLoadImageShader or 0 for default, integer). Returns nothing.

Example

Example.bam
; No example implemented yet