The full mesh primitive: per-corner depth AND per-corner (u,v).
image
Int
x1
Int
y1
Int
z1
Double
u1
Double
v1
Double
x2
Int
y2
Int
z2
Double
u2
Double
v2
Double
x3
Int
y3
Int
z3
Double
u3
Double
v3
Double
x4
Int
y4
Int
z4
Double
u4
Double
v4
Double
; one textured, depth-tested face of a loaded mesh
b2dDrawImageQuadDepthUV(tex, sx0,sy0,d0,u0,v0, sx1,sy1,d1,u1,v1, sx2,sy2,d2,u2,v2, sx3,sy3,d3,u3,v3)