Like b2dDrawImageQuad, but with an explicit (u,v) at each corner (sub-region / atlas mapping).
image
Int
x1
Int
y1
Int
u1
Double
v1
Double
x2
Int
y2
Int
u2
Double
v2
Double
x3
Int
y3
Int
u3
Double
v3
Double
x4
Int
y4
Int
u4
Double
v4
Double
; show the top-left quarter of the image on a quad
b2dDrawImageQuadUV(tex, x1,y1,0.0,0.0, x2,y2,0.5,0.0, x3,y3,0.5,0.5, x4,y4,0.0,0.5)