b2dDrawMovie

Draws current movie frame at position (uses b2dDrawImage, frame auto-updated by b2d_Movie_UpdateFrame). Takes handle (movie handle from b2dLoadMovie, integer), x (screen X position in pixels), y (screen Y position in pixels). Returns nothing.

2D Overlay

Parameters & Returns

Parameters

handle Int
x Int
y Int

Returns

Void

Quick Summary

Draws current movie frame at position (uses b2dDrawImage, frame auto-updated by b2d_Movie_UpdateFrame). Takes handle (movie handle from b2dLoadMovie, integer), x (screen X position in pixels), y (screen Y position in pixels). Returns nothing.

Technical Exegesis...

Draws current movie frame at position (uses b2dDrawImage, frame auto-updated by b2d_Movie_UpdateFrame). Takes handle (movie handle from b2dLoadMovie, integer), x (screen X position in pixels), y (screen Y position in pixels). Returns nothing. Draws movie->currentFrameHandle image (current frame texture, updated automatically during playback), uses b2dDrawImage (delegates to standard image rendering, applies current 2D state), does nothing if currentFrameHandle==0 (no frame loaded yet, movie not started).

Example

Example.bam
; No example implemented yet