b2dMeshFaceCorners

Number of corners (3 or 4) of a mesh face.

2D Overlay

Parameters & Returns

Parameters

handle Int
face Int

Returns

Int

Quick Summary

Number of corners (3 or 4) of a mesh face.

Technical Exegesis...

Returns 3 or 4 - the corner count of the given face (0..b2dMeshFaceCount-1). A triangle (3) is stored as a degenerate quad with its 4th corner repeating the 3rd, so you can always draw a face with b2dDrawImageQuadDepthUV regardless. Face data is constant, so query it once at load.

Example

Example.bam
Local corners:Int = b2dMeshFaceCorners(mesh, f)