b2dMeshFaceV

V texture coordinate of a face's corner (0..3).

2D Overlay

Parameters & Returns

Parameters

handle Int
face Int
corner Int

Returns

Double

Quick Summary

V texture coordinate of a face's corner (0..3).

Technical Exegesis...

Returns the V (vertical, 0..1) texture coordinate for corner (0..3) of the given face. See b2dMeshFaceU. Constant - cache at load.

Example

Example.bam
Local v0:Double = b2dMeshFaceV(mesh, f, 0)