b2dPauseMovie

Pauses movie playback at current frame (sets playing=false, paused=true, preserves currentFrame and activeHandle). Takes handle (movie handle from b2dLoadMovie, integer). Returns nothing.

2D Overlay

Parameters & Returns

Parameters

handle Int

Returns

Void

Quick Summary

Pauses movie playback at current frame (sets playing=false, paused=true, preserves currentFrame and activeHandle). Takes handle (movie handle from b2dLoadMovie, integer). Returns nothing.

Technical Exegesis...

Pauses movie playback at current frame (sets playing=false, paused=true, preserves currentFrame and activeHandle). Takes handle (movie handle from b2dLoadMovie, integer). Returns nothing. Only pauses if currently playing (checks movie->playing before pausing), sets playing=false (stop frame advancement), sets paused=true (mark as paused state), preserves currentFrame (frame position maintained for resume), preserves g_activeMovieHandle (keeps texture valid, allows drawing paused frame).

Example

Example.bam
; No example implemented yet