b2dSetAlpha

Sets current alpha transparency for 2D overlay (0.0-1.0, affects subsequent draw commands). Takes alphaLevel (transparency level, 0.0=fully transparent/invisible, 1.0=fully opaque, clamped to 0.0-1.0 range). Returns nothing.

2D Overlay

Parameters & Returns

Parameters

alphaLevel Double

Returns

Void

Quick Summary

Sets current alpha transparency for 2D overlay (0.0-1.0, affects subsequent draw commands). Takes alphaLevel (transparency level, 0.0=fully transparent/invisible, 1.0=fully opaque, clamped to 0.0-1.0 range). Returns nothing.

Technical Exegesis...

Sets current alpha transparency for 2D overlay (0.0-1.0, affects subsequent draw commands). Takes alphaLevel (transparency level, 0.0=fully transparent/invisible, 1.0=fully opaque, clamped to 0.0-1.0 range). Returns nothing. Sets g_currentState.alpha (stores in global state, clamped to valid range, persists until changed). Use to control transparency (fade effects, HUD elements, semi-transparent UI), animate visibility (fade in/out effects), or layer blending (transparent overlays).

Example

Example.bam
; No example implemented yet