Adds a wheel to a track group for tracked vehicles.
Takes vehicleHandle (tracked vehicle from b3dCreateTrackedVehicleChassis), trackIndex (track index from b3dBeginVehicleTrack), wheelIndex (wheel index from b3dAddVehicleWheel to add to track).
Returns nothing.
3D Graphics
Parameters & Returns
Parameters
vehicleHandleInt
trackIndexInt
wheelIndexInt
Returns
Void
Quick Summary
Adds a wheel to a track group for tracked vehicles.
Takes vehicleHandle (tracked vehicle from b3dCreateTrackedVehicleChassis), trackIndex (track index from b3dBeginVehicleTrack), wheelIndex (wheel index from b3dAddVehicleWheel to add to track).
Returns nothing.
Technical Exegesis...
Adds a wheel to a track group for tracked vehicles. Takes vehicleHandle (tracked vehicle from b3dCreateTrackedVehicleChassis), trackIndex (track index returned by b3dBeginVehicleTrack), wheelIndex (wheel index from b3dAddVehicleWheel to include in this track group). Returns nothing. Groups wheel into track so all wheels in track move together as continuous tread.
Call between b3dBeginVehicleTrack and b3dEndVehicleTrack to add wheels to track.
Adds a wheel to a track group for tracked vehicles. Takes vehicleHandle (tracked vehicle from b3dCreateTrackedVehicleChassis), trackIndex (track index returned by b3dBeginVehicleTrack), wheelIndex (wheel index from b3dAddVehicleWheel to include in this track group). Returns nothing. Groups wheel into track so all wheels in track move together as continuous tread.
Call between b3dBeginVehicleTrack and b3dEndVehicleTrack to add wheels to track. Add all wheels on one side of vehicle to same track (left wheels to left track, right wheels to right track). Each wheel can only belong to one track.
; Add 6 wheels to left track
leftTrack = b3dBeginVehicleTrack(tank, 0, 50.0, 0.5, 3000.0, 3.0)
For i = 0To5 ; Wheels 0-5 are left side
b3dAddWheelToTrack(tank, leftTrack, i)
Next
b3dEndVehicleTrack(tank, leftTrack)