b3dAnimSeq

Returns the currently playing animation sequence index. Takes entity (animated mesh handle). Returns sequence number (1-based for Blitz3D compatibility) or 0 if no animation playing.

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Int

Quick Summary

Returns the currently playing animation sequence index. Takes entity (animated mesh handle). Returns sequence number (1-based for Blitz3D compatibility) or 0 if no animation playing.

Technical Exegesis...

Returns the currently playing animation sequence index. Takes entity (animated mesh handle). Returns sequence number (1-based for Blitz3D compatibility) or 0 if no animation playing. Validates entity exists and type is ENTITY_ANIMATED_MESH. Checks animatedMesh pointer exists. If currentSequenceIndex >= 0 (user-defined sequence active via b3dAnimate with custom range), returns currentSequenceIndex directly.

Example

Example.bam
; No example implemented yet