b3dAnimateSeq

Plays user-defined animation sequence with optional transition blending (mode: 0=stop, 1=loop, 2=pingpong, 3=once). Takes entity (animated mesh entity handle), mode (playback mode 0-3), sequenceIndex (sequence ID defined by b3dSetAnimSeq, 1-based), transition (blend time in seconds, 0.0 = instant, 0.2-0.5 typical for smooth transitions). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
mode Int
sequenceIndex Int
transition Double

Returns

Void

Quick Summary

Plays user-defined animation sequence with optional transition blending (mode: 0=stop, 1=loop, 2=pingpong, 3=once). Takes entity (animated mesh entity handle), mode (playback mode 0-3), sequenceIndex (sequence ID defined by b3dSetAnimSeq, 1-based), transition (blend time in seconds, 0.0 = instant, 0.2-0.5 typical for smooth transitions). Returns nothing.

Technical Exegesis...

Plays user-defined animation sequence with optional transition blending (mode: 0=stop, 1=loop, 2=pingpong, 3=once). Takes entity (animated mesh entity handle), mode (playback mode 0-3), sequenceIndex (sequence ID defined by b3dSetAnimSeq, 1-based), transition (blend time in seconds, 0.0 = instant, 0.2-0.5 typical for smooth transitions). Returns nothing. Looks up AnimSequence in entity.animatedMesh.

Example

Example.bam
; No example implemented yet