b3dAnimating

Checks whether an animated mesh is currently playing animation. Takes entity (animated mesh handle). Returns 1 (True) if animation playing, 0 (False) if stopped/paused or invalid entity.

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Int

Quick Summary

Checks whether an animated mesh is currently playing animation. Takes entity (animated mesh handle). Returns 1 (True) if animation playing, 0 (False) if stopped/paused or invalid entity.

Technical Exegesis...

Checks whether an animated mesh is currently playing animation. Takes entity (animated mesh handle). Returns 1 (True) if animation playing, 0 (False) if stopped/paused or invalid entity. Validates entity exists and type is ENTITY_ANIMATED_MESH. Checks animatedMesh pointer exists. Returns animMesh->playing flag as integer (1 or 0). Returns 0 if: invalid entity, entity not animated mesh, animatedMesh pointer null, animation stopped.

Example

Example.bam
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