b3dApplyCharacterForce

Applies custom force vector to character (fx,fy,fz in units/sec^2, replaces previous force). Takes characterHandle (character controller from b3dCreateCharacterController), fx (force X component in units per second squared, east-west acceleration), fy (force Y component in units per second squared, vertical acceleration), fz (force Z component in units per second squared, north-south acceleration). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

characterHandle Int
fx Double
fy Double
fz Double

Returns

Void

Quick Summary

Applies custom force vector to character (fx,fy,fz in units/sec^2, replaces previous force). Takes characterHandle (character controller from b3dCreateCharacterController), fx (force X component in units per second squared, east-west acceleration), fy (force Y component in units per second squared, vertical acceleration), fz (force Z component in units per second squared, north-south acceleration). Returns nothing.

Technical Exegesis...

Applies custom force vector to character (fx,fy,fz in units/sec^2, replaces previous force). Takes characterHandle (character controller from b3dCreateCharacterController), fx (force X component in units per second squared, east-west acceleration), fy (force Y component in units per second squared, vertical acceleration), fz (force Z component in units per second squared, north-south acceleration). Returns nothing. Sets data.customForce, applied during next physics update.

Example

Example.bam
; No example implemented yet