b3dApplyPhysicsTorque

Applies rotational impulse/torque to physics body in deg (adds angular velocity, respects inertia). Takes bodyHandle (physics body from b3dCreatePhysicsBody), tx/ty/tz (torque in degrees around X/Y/Z axes). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

bodyHandle Int
tx Double
ty Double
tz Double

Returns

Void

Quick Summary

Applies rotational impulse/torque to physics body in deg (adds angular velocity, respects inertia). Takes bodyHandle (physics body from b3dCreatePhysicsBody), tx/ty/tz (torque in degrees around X/Y/Z axes). Returns nothing.

Technical Exegesis...

Applies rotational impulse/torque to physics body in deg (adds angular velocity, respects inertia). Takes bodyHandle (physics body from b3dCreatePhysicsBody), tx/ty/tz (torque in degrees around X/Y/Z axes). Returns nothing. Converts degrees to radians, adds torque to body angular velocity via Jolt AddTorque, activates body automatically. Use for spinning objects, applying rotational forces, or off-center impacts.

This function applies rotational torque.

Example

Example.bam
; No example implemented yet