b3dCameraViewport

Sets camera viewport region (screen area to render to, pixels). Takes camera (camera entity handle), x/y (top-left corner pixels), width/height (viewport size pixels, 0=use full screen dimension). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

camera Int
x Int
y Int
width Int
height Int

Returns

Void

Quick Summary

Sets camera viewport region (screen area to render to, pixels). Takes camera (camera entity handle), x/y (top-left corner pixels), width/height (viewport size pixels, 0=use full screen dimension). Returns nothing.

Technical Exegesis...

Sets camera viewport region (screen area to render to, pixels). Takes camera (camera entity handle), x/y (top-left corner pixels), width/height (viewport size pixels, 0=use full screen dimension). Returns nothing. Validates entity is camera type, allocates camera->Camera3D if null, clamps negative values to 0, sets camera->viewport X/Y/Width/Height. Controls screen region for rendering output.

This function sets viewport rectangle.

Example

Example.bam
; No example implemented yet