b3dCharacterClimbLedge

Initiates ledge climb animation (returns climb duration in seconds, interpolates to ledge position, requires b3dCharacterCanGrabLedge first). Takes characterHandle (character controller from b3dCreateCharacterController). Returns climb duration in seconds (time to complete climb from current position to ledge top, 0.0 if no ledge or error), climb duration if already climbing (same duration value, does not restart climb).

3D Graphics

Parameters & Returns

Parameters

characterHandle Int

Returns

Double

Quick Summary

Initiates ledge climb animation (returns climb duration in seconds, interpolates to ledge position, requires b3dCharacterCanGrabLedge first). Takes characterHandle (character controller from b3dCreateCharacterController). Returns climb duration in seconds (time to complete climb from current position to ledge top, 0.0 if no ledge or error), climb duration if already climbing (same duration value, does not restart climb).

Technical Exegesis...

Initiates ledge climb animation (returns climb duration in seconds, interpolates to ledge position, requires b3dCharacterCanGrabLedge first). Takes characterHandle (character controller from b3dCreateCharacterController). Returns climb duration in seconds (time to complete climb from current position to ledge top, 0.0 if no ledge or error), climb duration if already climbing (same duration value, does not restart climb).

Example

Example.bam
; No example implemented yet