b3dCollisionX

Returns X world position of collision contact point (index 0 to b3dCountCollisions-1). Takes entity (entity handle with physics body), index (collision index 0-based, which collision to query). Returns X coordinate (world space, collision position).

3D Graphics

Parameters & Returns

Parameters

entity Int
index Int

Returns

Double

Quick Summary

Returns X world position of collision contact point (index 0 to b3dCountCollisions-1). Takes entity (entity handle with physics body), index (collision index 0-based, which collision to query). Returns X coordinate (world space, collision position).

Technical Exegesis...

Returns X world position of collision contact point (index 0 to b3dCountCollisions-1). Takes entity (entity handle with physics body), index (collision index 0-based, which collision to query). Returns X coordinate (world space, collision position). Gets collision vector from g_entityCollisions[entity], returns collision[index].position.GetX(). Use to spawn particles at impact, position sound effects, or calculate impact direction.

This function gets collision X position.

Example

Example.bam
; No example implemented yet