b3dCreateBamboo

Creates a procedural bamboo stalk mesh with segments, node rings, and leaves (signature Bamboo runtime function). Takes textureSlots, uvMode, unique, numSegments (vertical subdivision, clamped 1-20), segmentHeight (height per segment, default 1.0), stalkRadius (main cylinder radius, default 0.08), nodeRadius (torus ring radius at joints, default 0.1), numLeaves (leaves per node, 0-8, default 3). Returns mesh entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

textureSlots Int
uvMode Int
unique Int
numSegments Int
segmentHeight Double
stalkRadius Double
nodeRadius Double
numLeaves Int

Returns

Int

Quick Summary

Creates a procedural bamboo stalk mesh with segments, node rings, and leaves (signature Bamboo runtime function). Takes textureSlots, uvMode, unique, numSegments (vertical subdivision, clamped 1-20), segmentHeight (height per segment, default 1.0), stalkRadius (main cylinder radius, default 0.08), nodeRadius (torus ring radius at joints, default 0.1), numLeaves (leaves per node, 0-8, default 3). Returns mesh entity handle or 0 on failure.

Technical Exegesis...

Creates a procedural bamboo stalk mesh with segments, node rings, and leaves (signature Bamboo runtime function). Takes textureSlots, uvMode, unique, numSegments (vertical subdivision, clamped 1-20), segmentHeight (height per segment, default 1.0), stalkRadius (main cylinder radius, default 0.08), nodeRadius (torus ring radius at joints, default 0.1), numLeaves (leaves per node, 0-8, default 3). Returns mesh entity handle or 0 on failure.

Example

Example.bam
; No example implemented yet