b3dCreateCharacterController

Creates character controller with capsule collision (radius, height, padding, visualBottomOffset, returns characterHandle). Takes entityHandle (entity to attach controller to), radius (capsule radius in units), height (total capsule height including hemispheres in units), padding (collision padding for penetration recovery), visualBottomOffset (offset from entity center to visual mesh bottom for alignment). Returns characterHandle (character controller handle for subsequent operations, 0 on failure).

3D Graphics

Parameters & Returns

Parameters

entityHandle Int
radius Double
height Double
padding Double
visualBottomOffset Double

Returns

Int

Quick Summary

Creates character controller with capsule collision (radius, height, padding, visualBottomOffset, returns characterHandle). Takes entityHandle (entity to attach controller to), radius (capsule radius in units), height (total capsule height including hemispheres in units), padding (collision padding for penetration recovery), visualBottomOffset (offset from entity center to visual mesh bottom for alignment). Returns characterHandle (character controller handle for subsequent operations, 0 on failure).

Technical Exegesis...

Creates character controller with capsule collision (radius, height, padding, visualBottomOffset, returns characterHandle). Takes entityHandle (entity to attach controller to), radius (capsule radius in units), height (total capsule height including hemispheres in units), padding (collision padding for penetration recovery), visualBottomOffset (offset from entity center to visual mesh bottom for alignment). Returns characterHandle (character controller handle for subsequent operations, 0 on failure).

Example

Example.bam
; No example implemented yet