b3dCreateGrid

Creates a subdivided rectangular grid mesh on XZ plane (useful for terrain, water, cloth simulation). Takes textureSlots, uvMode, unique, sizeX (width along X-axis, default 10.0), sizeZ (depth along Z-axis, default 10.0), subdivisionsX (quads along X, clamped 1-256, default 10), subdivisionsZ (quads along Z, clamped 1-256, default 10). Returns mesh entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

textureSlots Int
uvMode Int
unique Int
sizeX Double
sizeZ Double
subdivisionsX Int
subdivisionsZ Int

Returns

Int

Quick Summary

Creates a subdivided rectangular grid mesh on XZ plane (useful for terrain, water, cloth simulation). Takes textureSlots, uvMode, unique, sizeX (width along X-axis, default 10.0), sizeZ (depth along Z-axis, default 10.0), subdivisionsX (quads along X, clamped 1-256, default 10), subdivisionsZ (quads along Z, clamped 1-256, default 10). Returns mesh entity handle or 0 on failure.

Technical Exegesis...

Creates a subdivided rectangular grid mesh on XZ plane (useful for terrain, water, cloth simulation). Takes textureSlots, uvMode, unique, sizeX (width along X-axis, default 10.0), sizeZ (depth along Z-axis, default 10.0), subdivisionsX (quads along X, clamped 1-256, default 10), subdivisionsZ (quads along Z, clamped 1-256, default 10). Returns mesh entity handle or 0 on failure.

Example

Example.bam
; No example implemented yet