b3dCreateMesh

Creates an empty surface-based mesh for procedural geometry construction. Takes textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT, number of UV texture channels), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV for UV coordinate support), unique (unused, for API compatibility). Returns mesh entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

textureSlots Int
uvMode Int
unique Int

Returns

Int

Quick Summary

Creates an empty surface-based mesh for procedural geometry construction. Takes textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT, number of UV texture channels), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV for UV coordinate support), unique (unused, for API compatibility). Returns mesh entity handle or 0 on failure.

Technical Exegesis...

Creates an empty surface-based mesh for procedural geometry construction. Takes textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT, number of UV texture channels), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV for UV coordinate support), unique (unused, for API compatibility). Returns mesh entity handle or 0 on failure. Validates textureSlots in range (1-4), validates uvMode valid. Allocates new Mesh3D structure. Sets isSurfaceBased=true (distinguishes from loaded meshes).

Example

Example.bam
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