b3dCreatePivot

Creates an invisible pivot entity for grouping and transforming child entities. Takes no parameters. Returns pivot entity handle.

3D Graphics

Parameters & Returns

Parameters

This function takes no parameters.

Returns

Int

Quick Summary

Creates an invisible pivot entity for grouping and transforming child entities. Takes no parameters. Returns pivot entity handle.

Technical Exegesis...

Creates an invisible pivot entity for grouping and transforming child entities. Takes no parameters. Returns pivot entity handle. Increments g_nextEntityHandle. Initializes Entity3D with type ENTITY_PIVOT. Sets default position (0,0,0), rotation (0,0,0), scale (1,1,1). Sets worldMatrixDirty = true for matrix recalculation. Sets gpuTransformIndex = -1 (no GPU upload needed). Sets parent = nullptr (no parent initially). Sets visible = true, renderOrder = 0 (defaults).

Example

Example.bam
; No example implemented yet