b3dCreatePolarGrid

Creates polar (circular) grid mesh with concentric rings and radial segments (useful for radar, clock faces, circular terrain). Takes textureSlots, uvMode, unique, radius (outer radius, default 5.0), rings (concentric circles, clamped 1-128, default 10), segments (angular subdivisions, clamped 3-256, default 32). Returns mesh entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

textureSlots Int
uvMode Int
unique Int
radius Double
rings Int
segments Int

Returns

Int

Quick Summary

Creates polar (circular) grid mesh with concentric rings and radial segments (useful for radar, clock faces, circular terrain). Takes textureSlots, uvMode, unique, radius (outer radius, default 5.0), rings (concentric circles, clamped 1-128, default 10), segments (angular subdivisions, clamped 3-256, default 32). Returns mesh entity handle or 0 on failure.

Technical Exegesis...

Creates polar (circular) grid mesh with concentric rings and radial segments (useful for radar, clock faces, circular terrain). Takes textureSlots, uvMode, unique, radius (outer radius, default 5.0), rings (concentric circles, clamped 1-128, default 10), segments (angular subdivisions, clamped 3-256, default 32). Returns mesh entity handle or 0 on failure.

Example

Example.bam
; No example implemented yet