b3dCreateReflectiveGrid

Creates grid mesh with automatic reflection rendering system (mirror/water surface with render-to-texture). Takes textureSlots, uvMode, unique, sizeX (width), sizeZ (depth), subdivisionsX (quads along X), subdivisionsZ (quads along Z). Returns reflective mesh entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

textureSlots Int
uvMode Int
unique Int
sizeX Double
sizeZ Double
subdivisionsX Int
subdivisionsZ Int

Returns

Int

Quick Summary

Creates grid mesh with automatic reflection rendering system (mirror/water surface with render-to-texture). Takes textureSlots, uvMode, unique, sizeX (width), sizeZ (depth), subdivisionsX (quads along X), subdivisionsZ (quads along Z). Returns reflective mesh entity handle or 0 on failure.

Technical Exegesis...

Creates grid mesh with automatic reflection rendering system (mirror/water surface with render-to-texture). Takes textureSlots, uvMode, unique, sizeX (width), sizeZ (depth), subdivisionsX (quads along X), subdivisionsZ (quads along Z). Returns reflective mesh entity handle or 0 on failure.

Example

Example.bam
; No example implemented yet