Creates tracked vehicle chassis for tanks/treaded vehicles. Takes entityHandle (entity for vehicle), mass (kg), chassisHalfWidth/Height/Length (half-extents defining chassis box), visualBottomOffset (visual mesh offset), centerOfMassOffset (vertical center of mass offset). Returns tracked vehicle handle.
entityHandle
Int
mass
Double
chassisHalfWidth
Double
chassisHalfHeight
Double
chassisHalfLength
Double
visualBottomOffset
Double
centerOfMassOffset
Double
; Create tank with tracked vehicle
tankMesh = b3dLoadMesh("tank.glb", 1, 0)
tank = b3dCreateTrackedVehicleChassis(tankMesh, 8000.0, 1.5, 1.0, 2.5, 0.0, -0.3)
; Add wheels for tracks (6 wheels per side)
; Left track wheels
For i = 0 To 5
b3dAddVehicleWheel(tank, -1.5, 0, -2.0 + i * 0.8, 0.4, 0.3, 0.2, 0.4, 2.0, 0.6)
Next
; Right track wheels
For i = 0 To 5
b3dAddVehicleWheel(tank, 1.5, 0, -2.0 + i * 0.8, 0.4, 0.3, 0.2, 0.4, 2.0, 0.6)
Next
; Define left track
leftTrack = b3dBeginVehicleTrack(tank, 0, 50.0, 0.5, 2000.0, 3.0)
For i = 0 To 5
b3dAddWheelToTrack(tank, leftTrack, i)
Next
b3dEndVehicleTrack(tank, leftTrack)
; Define right track
rightTrack = b3dBeginVehicleTrack(tank, 6, 50.0, 0.5, 2000.0, 3.0)
For i = 6 To 11
b3dAddWheelToTrack(tank, rightTrack, i)
Next
b3dEndVehicleTrack(tank, rightTrack)
b3dFinalizeVehicle(tank)