b3dCreateWedge

Creates a wedge (triangular prism) mesh primitive (2x2x1, centered at origin). Takes textureSlots, uvMode, unique (no configurable parameters). Returns mesh entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

textureSlots Int
uvMode Int
unique Int

Returns

Int

Quick Summary

Creates a wedge (triangular prism) mesh primitive (2x2x1, centered at origin). Takes textureSlots, uvMode, unique (no configurable parameters). Returns mesh entity handle or 0 on failure.

Technical Exegesis...

Creates a wedge (triangular prism) mesh primitive (2x2x1, centered at origin). Takes textureSlots, uvMode, unique (no configurable parameters). Returns mesh entity handle or 0 on failure. Creates surface-based mesh, adds 6 vertices (3 for front triangle, 3 for back triangle), creates triangular ends and 3 rectangular sides, sets normals, unlocks. Wedge dimensions: base 2x2, front edge at Z=+0.5, back edge at Z=-0.5, height from Y=-1 to Y=+1. Returns mesh entity handle.

Example

Example.bam
; No example implemented yet