b3dDeltaYaw

Returns yaw angle needed for src_entity to face dest_entity (degrees, -180 to 180). Takes src_entity (source entity handle), dest_entity (destination entity handle). Returns delta yaw in degrees (Double), or 0.0 if either entity invalid.

3D Graphics

Parameters & Returns

Parameters

src_entity Int
dest_entity Int

Returns

Double

Quick Summary

Returns yaw angle needed for src_entity to face dest_entity (degrees, -180 to 180). Takes src_entity (source entity handle), dest_entity (destination entity handle). Returns delta yaw in degrees (Double), or 0.0 if either entity invalid.

Technical Exegesis...

Returns yaw angle needed for src_entity to face dest_entity (degrees, -180 to 180). Takes src_entity (source entity handle), dest_entity (destination entity handle). Returns delta yaw in degrees (Double), or 0.0 if either entity invalid. Validates both entities exist, calculates direction vector (dx, dz), computes target yaw angle atan2(dx, dz), subtracts current src yaw, normalizes to [-180, 180] range. Horizontal rotation angle to face target.

This function calculates yaw delta.

Example

Example.bam
; No example implemented yet