b3dEnableReflection

Enables/disables reflection rendering system (1=enable reflection material, 0=restore original materials). Takes entity (reflective entity handle), enable (1 to enable, 0 to disable). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
enable Int

Returns

Void

Quick Summary

Enables/disables reflection rendering system (1=enable reflection material, 0=restore original materials). Takes entity (reflective entity handle), enable (1 to enable, 0 to disable). Returns nothing.

Technical Exegesis...

Enables/disables reflection rendering system (1=enable reflection material, 0=restore original materials). Takes entity (reflective entity handle), enable (1 to enable, 0 to disable). Returns nothing. Validates entity is reflective and surface-based, if state changing: enable=1 applies reflection material to all surfaces, enable=0 restores original materials, sets mesh.needsGPUUpload flag, updates entity.reflectionEnabled state.

Example

Example.bam
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