b3dEntityBlend

Sets the alpha blending mode for 3D entity rendering. Takes entity (entity handle from b3dCreate* functions, positive integer), blendMode (blending mode: 0=none/opaque, 1=alpha blend, 2=additive, 3=multiply). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
blendMode Int

Returns

Void

Quick Summary

Sets the alpha blending mode for 3D entity rendering. Takes entity (entity handle from b3dCreate* functions, positive integer), blendMode (blending mode: 0=none/opaque, 1=alpha blend, 2=additive, 3=multiply). Returns nothing.

Technical Exegesis...

Sets the alpha blending mode for 3D entity rendering. Takes entity (entity handle from b3dCreate* functions, positive integer), blendMode (blending mode: 0=none/opaque, 1=alpha blend, 2=additive, 3=multiply). Returns nothing. Controls how entity pixels blend with background, affects transparency and visual effects.

Example

Example.bam
; No example implemented yet