b3dEntityPickMode

Sets entity picking mode (controls ray-cast intersection, recursive to children). Takes entity (entity handle), mode (picking mode flags), recursive (1=apply to children, 0=entity only). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
mode Int
recursive Int

Returns

Void

Quick Summary

Sets entity picking mode (controls ray-cast intersection, recursive to children). Takes entity (entity handle), mode (picking mode flags), recursive (1=apply to children, 0=entity only). Returns nothing.

Technical Exegesis...

Sets entity picking mode (controls ray-cast intersection, recursive to children). Takes entity (entity handle), mode (picking mode flags), recursive (1=apply to children, 0=entity only). Returns nothing. Validates entity exists, sets entity->pickMode=mode, if recursive!=0 applies mode to all children recursively. Controls whether entity responds to ray-cast picking functions.

This function configures picking.

Example

Example.bam
; No example implemented yet